Reactor Slime
WATER 4

Reactor Slime

  • Archetype:
  • Egyptian God

  • ATK:
  • 500

  • DEF:
  • 500

  • View:
  • 7918




During your Main Phase: You can activate this effect; Special Summon 2 "Slime Tokens" (Aqua/WATER/Level 1/ATK 500/DEF 500), also you cannot Normal or Special Summon monsters for the rest of this turn, except Divine-Beast monsters. During the Battle Phase (Quick Effect): You can Tribute this card; Set 1 "Metal Reflect Slime" from your hand, Deck, or GY. It can be activated this turn. You can only use each effect of "Reactor Slime" once per turn.




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Oct 6, 2026
60± 5/ 100
Power Score
Intrinsic 60
Deck 63

Reactor Slime — Power Evaluation

Final Score: 60 ± 5 · Confidence: Medium

  • Intrinsic: 60 · Deck: 63 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Starter, Searcher/Tutor, Material body

Why it scores here

Reactor Slime is a specialized combo enabler for Egyptian God decks, primarily valued for tutoring Metal Reflect Slime and generating token material for the archetype's Divine-Beast summon lines. The card's 500/500 stats and Level 4 body are not power drivers; instead, its utility comes from enabling the archetype's specific engine through tutoring and token generation. However, the main effect's severe summon lock—preventing non-Divine-Beast summons for the rest of the turn—significantly constrains flexibility and deck-building options, offsetting the tutoring value and limiting its applicability.

Axis scores

Axis Score Evidence
Accessibility 65 Runs at 2.46 copies per deck with 65% of decks running 3 copies, making it consistently available; however, it relies on hand draw as a Level 4 Effect Monster with no built-in search. (Observed)
Combo & Conversion 62 Generates 2 Level 1 Aqua tokens and tutors Metal Reflect Slime during the Battle Phase, but the main effect's Divine-Beast-only summon lock severely constrains the turn's plays; no combo boards supplied to verify practical lines. (Inferred)
Resource Economy 60 Token generation provides roughly +1 card advantage (1 card into 2 bodies), while the tutor effect is card-neutral; neither draws nor refuels, limiting resource gains beyond token generation. (Inferred)
Effect & Interaction 20 Card provides no negation, removal, or disruption on its own; relies entirely on Metal Reflect Slime and partner cards for interaction support. (Verified)
Material Utility 68 Level 4 body with low stats (500/500) is clean generic material for Synchro, Xyz, and Link summons; generates Level 1 tokens useful as Tuner fuel or tribute fodder, especially in Divine-Beast-heavy decks. (Verified)
Resilience & Flexibility 55 Offers dual-phase effects (Main Phase token engine, Battle Phase tutor) for some flexibility, but the main effect's summon lock greatly reduces in-turn flexibility and the card has no built-in protection. (Inferred)
Deck-Building Efficiency 58 Essential to Egyptian God (3 copies in 65% of decks), but the summon lock imposes a hard deckbuilding constraint to Divine-Beast synergy, limiting splashability and making it unsuitable for decks not built around that theme. (Observed)

Calculation

Weight profile: Combo enabler (primary role). Intrinsic ≈ 60, Deck ≈ 63, Meta = provisional. Modifiers: Summon lock constraint (-3); High core redundancy (1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Efficient tutoring of Metal Reflect Slime (91.9% co-deck rate confirms tight synergy)
  • Generates additional material (2 Level 1 tokens) for Divine-Beast combo lines
  • Dual-effect design provides token generation and tutoring in separate phases (Main and Battle)
  • Level 4 body is generic material for Synchro, Xyz, and Link summons
  • Consistent inclusion in Egyptian God (39.9% of deck sample, 3 copies standard)

Weaknesses

  • Summon lock to Divine-Beast-only restricts deck-building and limits flexibility during the turn of use
  • Low base stats (500/500) provide no combat value and minimal impact if effect is negated
  • No effect interaction; card provides zero negation, removal, or board disruption on its own
  • Relies on hand draw for accessibility (no built-in search or tutoring into hand)
  • No card advantage, draw, or refuel mechanisms beyond token generation

Counters / choke points

  • Negation of either effect prevents tutoring and token generation
  • Removal of the card before activating either effect
  • Cards restricting Divine-Beast summons (e.g., aggressive combo interruption affecting the lock's intended targets)

Best use

Combo enabler and Metal Reflect Slime tutoring engine. Decks: Egyptian God, Divine-Beast support.

Evidence & gaps

  • Verified: Runs in 371 decks at 2.46 copies average, mostly 3 copies (243 decks, 65%); Primary home is Egyptian God archetype (148 decks, 39.9%); Highest co-deck partner is Metal Reflect Slime (341 decks, 91.9%); Card text provides two once-per-turn effects: token generation with Divine-Beast-only summon lock, and Battle Phase tutoring
  • Observed: 66 distinct archetypes run this card, though heavily concentrated in Egyptian God; High copy inclusion rate confirms core status in home archetype; Top partners align with Egyptian God archetype (Ra variants, Slifer, Soul Crossing, Ancient Chant); Gameplay type distribution shows control-heavy usage (56.6% control, 25.9% combo)
  • Inferred: Combo enabler role inferred from dual effects (tutoring + token generation) and tight Metal Reflect Slime synergy (91.9% co-inclusion); Summon lock imposes deckbuilding constraint that limits flexibility and splashability outside Divine-Beast-focused builds; Material utility confirmed as Level 4 body with low stats, perfect for tribute and link material; Combo conversion measured from card text alone due to absence of combo boards; practical lines unknown; Resource economy is slightly positive via token generation (+1 net card) but tutor effect is neutral
  • Data gaps: No combos supplied (0 boards) — combo conversion is inferred from card text only, with no observed practical combo lines to verify No guides supplied — no human strategy context or archetype-specific guidance available No usage statistics (StatisticsCard) — archetype inclusion percentages inferred from deck sample only No banlist token — assumed unlimited (3 copies legal in all formats) Metal Reflect Slime card text not supplied — cannot verify what interaction or disruption it provides











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